Builds, asset packs, and playtest files are multi-gigabyte and need to reach testers and publishers fast. FileTeam ships the whole build as one link — no launcher, no account to download.
The bottlenecks FileTeam removes.
A playable build is far past email and most free transfer caps.
Forcing a platform install just to grab a build adds friction.
Texture and audio packs balloon project sizes beyond easy sharing.
Enterprise-grade infrastructure built for the way real teams actually work.
End-to-end AES-256 encryption and privacy-by-design. Your files never become someone else's data.
Auto-expiring links and controlled access keep sensitive files where they belong.
Optimized pipelines move gigabyte-scale files without compression. One link, ready in seconds.
Real workflows teams use FileTeam for every day.
Ship the build as a link testers download in one click — no launcher.
Hand off milestone builds securely, with access you control.
Move texture, model, and audio packs between team members.
Send review builds to press with a clean, expiring link.
Send it exactly as it came off the camera, drive, or workstation.
Gigabyte-scale transfers handle full multi-GB builds and asset packs in a single link.
No. Testers click the link and download the build — no platform install or signup.
Yes — set links to expire so demo and review builds don’t stay accessible forever.
No signup. No credit card. Just upload and go.